

#Game petualangan series#
Examples of games of this type include the Tomb Raider series and the Metroid and Castlevania games the term " Metroidvania" is derived from these latter two and used to describe games in this genre that generally are based on two-dimensional platformers.

Notable examples include games like the Tomb Raider series, The Legend of Zelda series, the Grand Theft Auto series, the Red Dead series, the Hitman series and the Uncharted series.Įmphasizes both exploration and puzzle-solving but also feature traditional platform game conventions. Immersive sim, typically games played from the first-person perspective that include elements of role-playing, stealth, and platform games that create numerous gameplay systems that the player can use to complete objectives in many different manners, creating a sense of player agency and emergent gameplay.Notable examples of this include Metroid Prime, Half-Life 2, Dishonored and Far Cry 3.

Makes use of first-person shooter gameplay, forgoing constant action in favor of important adventure game elements such as environmental problem-solving and a complex plot. ( August 2020) ( Learn how and when to remove this template message)Īlthough action-adventure games are diverse and difficult to classify, there are some distinct subgenres. Statements consisting only of original research should be removed. Please improve it by verifying the claims made and adding inline citations. This article possibly contains original research. The term "action-adventure" is usually substituted for a particular subgenre due to its wide scope. Regardless, the action-adventure label is prominent in articles over the internet and media. Adventure gamers may also be purists, rejecting any game that makes use of physical challenges or time pressure. Others see action games as a pure genre, while an action-adventure is an action game that includes situational problem-solving. One definition of the term "action-adventure" may be '"An action/adventure game is a game that has enough action in it not to be called an adventure game, but not enough action to be called an action game." In some cases an action game with puzzles will be classified as an action-adventure game, but if these puzzles are quite simple they might be classified as an action game. There are quite a few disagreements in the community and in the media over what actually constitutes an action-adventure game. When a game stops being an adventure game and becomes an action game is a matter of interpretation. Some examples of action-adventure games include The Legend of Zelda, God of War, and Tomb Raider series. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Action-adventure games normally include a combination of complex story elements, which are displayed for players using audio and video. They are faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles.
