
As expected, though, it works well in the confines of Mortal Kombat's, well, combat.įatal Blow is probably the newest addition sure to cause some polarizing reactions. It sounds simple in practice, but it hasn't overly been a staple of the series. Time the block right and get rewarded with a strong counter. Some might bemoan the alteration, but it isn't a change that will stop the best players from sitting atop ladders, anyway.Ī Flawless Block parry/counter system where skillful timing takes a front seat is more in line with what hardcore fans will want to hear.
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Previous games asked players to make tough, on-the-fly decisions about how to deploy these meters, but having two makes life a little easier. The shift to two Special meters for attacks or counters is a welcome mixup of the tried and true. Fighting styles will vary, but the usual dance of combos, blocking, parries and special maneuvers during and when closing fights remain. The plodding, one-on-one action on the 2D plane returns in all its glory.
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But lovers of the series and those new to it can rest easy, as MK11 makes a few small tweaks but otherwise keeps the great formula going. Of course, looking good is only half the battle in this genre. Seeing the consequences of the bout is a good way to strive for this. The end-game results showcase the suffering a character took, which is a nice touch in a game clearly striving for the highest visual fidelity possible. One of the underrated elements of the visuals that might go overlooked behind the gorgeous backdrops and bloody brutality is the real-time damage characters take. Seeing the game in motion comes close to, if not matches the game's cutscenes, which is about the highest praise a fighting game can receive. Like the Injustice series, models look semi-realistic and move like it, too, with hair and attire flowing naturally with movement. In the foreground of those stages, gorgeous character models inflict some of the most brutal damage video games have ever seen. Among the memorable details, underground caverns have bright candles in the foreground, and an expansive arena has droves of crowds in the background cheering the fighters on as they dance in the sand.

Stages are varied, bright and interactive, compelling players to pay close attention or else the opposition could use the stage to their advantage and swing a fight. The game runs well on any format without a hiccup, enabling the fluid, bloody combat to steal the show.

So goes the benefits a game like MK11 receives for releasing near what is presumably the end of a console generation. Mortal Kombat X wasn't a slouch in the visuals department when it released four years ago, yet MK11 is a noticeable upgrade.
